Overview

I love themed character systems, but the question is how generic and how particular should the implementation be?

There are three main types of themed character systems in RPGs:

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Some systems could be considered hybrids, but so far each RPG I’ve examined usually has a primary system type it aligns with.

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Class-based

Class-based character systems

Domain-based

Domain-based character systems

Upgrade-based

Upgrade-based character systems

Comparison

Criteria

Name Description
Thematic How well the system supports stylized groupings of skills
Planning How well the system supports the player planning ahead what skills to acquire
World integration To what degree skill acquisition ties into the environment
Adaptability How much the player is challenged to adapt their skill selection to circumstances
Mutability How easy it is for the player to adjust their character configuration during a playthrough. (For this metric I’m not considering respecing, which I consider a meta-game band-aid.)

Rating

Class Domain Upgrade
Thematic 📗📗📗 📙📙 📕
Planning 📗📗📗 📙📙 📕
World integration 📕 📙📙 📗📗📗
Adaptability 📕 📙📙 📗📗📗
Mutability (-1) 📕 📗📗📗 📕
Total 7 5 7