Definition

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A key distinction between class-based and domain-based, is domain-based games allow players to start with a particular class, and practically develop that character into a different class.

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The other two systems often have attributes, but the attributes usually map less cleanly to particular domains.

For example, in D&D 3.x, both Paladins and Sorcerers rely on Charisma for radically different magic domains.

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Examples