Definition
- Characters have specific classes and there is little overlap between each class
- Sometimes supports multi-classing
- Most advanced class-based RPGs feature multi-classing
- Usually most skills are intrinsic and are not conferred through equipment
- Instead, equipment mostly modifies stats
- Usually uses a level system
- Each class has its own predefined progression tree
Examples
- Dungeons and Dragons
- Diablo II
- Tales of Maj'Eyal
- Grim Dawn
- Torchlight
Thoughts
At first glance, class-based seems like the most archaic option and I am surprised it is still as prevalent as it still is.
However, there is legitimate value to this system.
Class-based character systems provide:
- A strong sense of identity
- Strong boundaries (boundaries can be useful)
- A clear map of what lies ahead for each character
Probably most of my favorite character building in RPGs have had class-based systems.