Gameplay is largely divided into two parts, state and events.

I tend to get hung up on state, when events are equally important.

The sequence of events is the story.

When I tend to think of story, I tend to think of nouns, but an essential ingredient of stories are the verbs.

More than combat

For many years I have been trying to take genres that are normally combat-oriented and branch them out into non-combat territory.

Events