Inspirations → Features → Solutions → Scenes → Products
graph LR
Inspirations --> Features --> Solutions --> Scenes --> Products
graph LR
Inspirations --> Features --> Solutions --> Scenes --> Products
Characters --> Scenes
Locations --> Scenes
Tensions -.-> Features
bible[Bible Passages] --> Features
It is important to distill inspirations into features and avoid directly applying inspirations to story content.
Inspirations are complex ideas.
Every inspiration has elements that don’t fit in Marloth, be they noise, distractions, out-of-scope, or bad.
I’ve vacillated back and forth in how to structure the nested layers of content elements and motivation.
I’ve mostly settled on the following structure.
graph LR
Features --> Solutions1[High-level<br/>Solutions] --> Solutions2[Mid-level<br/>Solutions] --> Solutions3[Low-level<br/>Solutions] --> Scenes
Solutions1 --> Scenes
Solutions2 --> Scenes
Features are mostly flat (though I have some residue of nested features).
Solutions have N* depth.
Features are intended to be high-level