Overview

Sapphire & Steel is a little known sci-fi/fantasy British TV serial.

It is similar to Doctor Who.

It has the kind of storytelling I've been wanting in the Marloth game.

Cerebral

The stories involve battles but the battles do not involve traditional weapons.

Enemies can occupy the same room without the need to engage in combat, leaving them free to discussion.

Entity power is not single dimensional.

The pacing is very slow and methodical, yet it isn't boring.

Spatial

Each storyline takes place in a distinct location.

Even though the storylines are cerebral, the spatial environment is continually pivotal to the plot.

Similar to Dark Souls, the locations are effectively central characters.

As each storyline progresses, the focus of the plot shifts from one or more sub-locations at a time.

As each storyline progresses, the audience becomes familiar with each sub-location.

Sub-locations begin to develop their own personalities and themes.

Much of this resembles multiplayer FPS maps, particularly class-based team FPS maps.

Traps

A common element in the show are hidden traps.

The existence of traps forces the protagonists to proceed carefully and deliberately.