Non-Spatial Progress
- Spatial progress—a term I made up to represent victory being tied to the player getting to a particular location
- Most of my Marloth games have been trying to avoid or minimize spatial progress—having a world where the player hangs out instead of tries to just get past—but that has never worked out great
Scaling Player Count
- I'd like this game to work both as single player and multiplayer
Simple Foundation
- Is it is even possible for all of the above criteria to be met with a simple foundation?