Goals

  1. To reward creative decision making and adaptation more than quick reflexes
  2. To embrace and fully leverage the spatial nature of 3D games
  3. For the player to be passive, circumventing threats instead of eliminating them
  4. To feature combat where the player can be surrounded by enemies of all types and not only survive but also have time to plan and react
  5. To maximize and refine the core challenge of the player moving around a dangerous environment before layering on abilities and RPG elements
  6. To reward strategy when practical

Rewarding Decisions

Tactics

Time to plan

Spatial Foundation

What are the most defining aspects of a first person 3D game?

  1. Player location