Goals
- To reward creative decision making and adaptation more than quick reflexes
- To embrace and fully leverage the spatial nature of 3D games
- For the player to be passive, circumventing threats instead of eliminating them
- To feature combat where the player can be surrounded by enemies of all types and not only survive but also have time to plan and react
- To maximize and refine the core challenge of the player moving around a dangerous environment before layering on abilities and RPG elements
- To reward strategy when practical
Rewarding Decisions
Tactics
- Most of this will boil down to tactics
- Tactics is not my favorite type of gameplay, but I can still get into it
- I prefer strategy, but that is so much harder to inject into a game like this
Time to plan
- I'm not looking for frenetic gameplay
- Ideally, I would like to have the best of both worlds between turn-based and real time
- Giving the player that much time to think is not possible—compromises have to be made
- When push comes to shove, the gameplay will need to fallback to frenetic gameplay, but that should be a last resort
Spatial Foundation
What are the most defining aspects of a first person 3D game?
- Player location