It is difficult to distinguish the identity of individual actors.
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This is especially a problem for real time games where players need to make quick decisions that require distinguishing between actors.
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One common solution to actor identification is relying on actor type. Each actor can be one of a variety of types, and each type has a distinct color palette, size, and profile.
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The greater the variety of types, the more difficult it is to make each type immediately visually distinctive.
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With this solution, it is still difficult to distinguish between actors of the same type.
In such cases, games usually minimize having any features which require the player to distinguish between actors of the same type.
Some games limit the number of instances of a particular actor type.
Name | Description | Example |
---|---|---|
Full generic | All actors are identical | Lemmings |
Types | Multiple actor types—all actors of the same type are identical | DOOM |
Paper doll | Each actor is a composite of modular visual elements | Mordheim |
Full specific | Each actor is visually and logically unique | The Legend of Kyrandia |
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As mentioned above, these solutions are often mixed.
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